Medieval Education

Medieval & Ancient Programs for Schools

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PO Box 207
Ashburton 3147
VIC AU
Tel 1800 002575

Outline of Activities

Medieval Topics – Year Levels 5- 9 (for best effect intersperse Active, Passive & Interactive!)

1. The Tournament (A)

Knights and feudalism were the backbone of medieval society. Students train as squires, and take on a fighter (with medieval style blunted training weapons).

Requires open activity area (hall, gymn, oval.)

8. Fashion & Dress (P)

Tracing social development using the clothing. Technology, trade, social status and sumptuary laws. (Role-plays and dress ups.)

Requires classroom (long periods a Data projector.)

2. Weapons & Armour (P)

1,000 years of medieval history through its changing military technology and politics. (Props and role-plays.)

Requires classroom.

9. Heraldry (I)

What it was it for, how it worked, and relevance today. Students design a meaningful coat of arms.

Requires IWB or Data Projector.

3. Crime & Punishment (P)

A survey of customs, laws and sciences; using role-plays, stocks, whips and torture instruments.

Requires classroom with IWB, Data Projector or DVD.

10. Three Medieval Cultures (P)

Compares the lives of nobles and peasants in Latin (European), Muslim and Japanese cultures.

Requires classroom with IWB or Data Projector.

4. The Troubadours (I)

The multi-media news and education channel of the medieval period. (Students learn some juggling. )

Requires classroom with IWB, Data Projector or DVD.

11. Medieval Japan (P) – see 10 above

Why the Japanese also came up with medieval concepts of feudalism, law, heraldry, even romance .

Requires classroom with IWB or Data Projector.

5. The Role of Dance (A)

Explores the role of dancing in the life of peasants and nobles: from simple exercise, to better jobs, to advantageous marriage. (Students learn simple dances.)

Requires activity room and CD player.

12. Muslims in the Middle Ages (P) – see 10

Medieval Europe faced an Islam in it’s ‘Classical’ expansionist stage. A very different culture, with much to offer, and much to fear .

Requires classroom with IWB or Data Projector.

6. Archery (A)

The rise of the archer from peasant hunter to professional soldier. Blunted arrows & rubber targets.

Requires a secure area of open space, or a gymnasium or hall. (Maximum of 32 students!)

13. Trade & Travel (P)

The Dark Ages was all about isolation and ignorance, but the Medieval period slowly developed into a Renaissance that changed the entire world.

Requires classroom with IWB or Data Projector.

7. Education and Games (A)

Living & learning in a non-literate society. Who gets what jobs, and why?

Requires a secure area of open space, or a gymnasium or hall. (Maximum of 32 students!)

14. The Status of Women (P)

Women had much higher status under Germanic laws than after the re-introduction of Roman law. Challenges students’ notions of history as ‘linear’.

Requires classroom with IWB or Data Projector.


Other possibilities: booked & billed via Early Arts Guild - Brass Rubbing
booked & billed via Martinez Studios - Blacksmithing

Medieval Topics – Year levels 2 - 4 (for best effect intersperse Active, Passive & Interactive!)

Note - most of the grade 5 - 9 topics can be adapted for junior school, but these work particularly well.

The Medieval Court (I)

Students play all the roles of a court, and discover: knighting, fealty, punishment, entertainment, dance - and where everyone fits.

Requires activity room and CD.

Education and Games (A)

Many medieval games such as Blind Man’s Buff play a serious educational role. Living and learning for a non literate society.

Requires Activity room.

Training a Squire (A)

Pages, Squires and Knights – role play the sequence, and train against one of our knights. Take on a knight with training weapons.

Requires hall, gymn or oval.

Weapons and Armour (P)

The Role of Dance (A)

Archery (A)

Troubadours (A)

Fashion & Dress (P)

Heraldry (I)


Ancient Topics – Year levels 5 - 9 (for best effect please intersperse Active and Passive!)

1. Rulers & Subjects (P)

Overview, from hunter-gatherers to horse archer empires, of the rise of complex societies. Group role-play session, including building up a simple economy and state structure.

Requires IWB or Data Projector.

6. Archery (A)

The rise of the archer from peasant hunter to professional soldier. Blunted arrows & rubber targets.

Requires a secure area of open space, or a gymnasium or hall. (Maximum of 32 students!)

2. Warriors & Warfare (A)

Overview of technological change in combat, and its influence on social change. Mesopotamia-Egypt, Sparta, Macedonia, Rome. Group role-play.

Requires activity room.

7. Religion & Craft (P)

Cave Paintings to State Sponsored religion. More complex societies demand more complex religions. Hands on craft including spinning and weaving.

Requires DVD or VCR. (Egyptian emphasis.)

3. Gladiators (I)

The ancient world needed citizens accustomed to violence, but some volunteered as gladiators for fame and fortune. Role plays.

Requires DVD or VCR. (Roman emphasis.)

8. Ancient China (P)

Compares and contrasts the development of China with middle eastern River-Valley civilisations, and the Roman mountainous peninsula one.

Requires IWB or Data Pro. (Chinese emphasis.)

4. Sports & Status (A)

Who you were defined what games you played. Your military skills then defined your citizenship role.

Requires activity room. (Greek emphasis.)

9. Technology & Trade (P)

The relations between trade and technology, and the transfers of information and skills.

Requires IWB or Data Projector.

5. Ancient Metalworking (I)

Practical demonstration of techniques and effects of metal smelting and casting technologies.

Pavilion (or science room). Greek emphasis.

10. Slavery (P)

How and why it worked in some places, and not in others. Who became slaves & how they could be free.

Requires DVD or Data Pro. (Egypt/Greece/Rome.)