Ancient Education
Ancient day
A full day of interactive ancient history for Year Levels 5–9. Choose from a mix of active, passive and interactive sessions — we bring everything to your school.
How the day works
Each day is made up of a mix of session types. We recommend combining all three for the best experience.
Active
Physical, high-energy sessions with hands-on equipment and activities.
Passive
Presentation-based sessions using multimedia, artefacts and storytelling.
Interactive
Group role-play and strategy where students make decisions as a team.
RULERS & SUBJECTS
(Passive)
Overview, from hunter-gatherers to horse archer empires, of the rise of complex societies. Group role-play sessions, including building up a simple economy and state structure.
Requires classroom with a Data Projector.
GLADIATORS
(Interactive)
The ancient world needed citizens accustomed to violence and soldiers with a multicultural perspective. Some volunteered as gladiators for fame and fortune. Role-plays. (Roman emphasis)
Requires classroom & data projector
SPORTS & STATUS
(Active)
Who you were defined what games you played. Your military skills then defined your citizenship role. (Greek emphasis)
Requires activity room
RELIGION & TECH
(Passive)
Cave paintings to State Sponsored religion. More complex societies demand more complex religions. Investigates textiles, trade and culture. (Egyptian emphasis)
Requires classroom with a Data projector
WARRIORS & WARFARE
(Active)
Overview of technological change in combat, and its influence on social change. Mesopotamia-Egypt, Sparta, Macedonia, Rome. Team based group role-play.
Requires activity room
ARCHERY
(Active)
The rise of the archer from peasent hunter to professional soldier slowly undermined feudalism. (Blunted arrows & rubber targets).
Requires a secure area of open space, gynmasium or hall.
(Maximum of 32 students)
ANCIENT METALWORKING
(Interactive)
Practical demonstration of techniques and effects of metal smelting and casting technologies. (Greek emphasis)
Requires pavilion or science room
ANCIENT CHINA
(Passive)
Compares and contrasts the development of China with middle eastern River-Valley civilisations, and the Greek and Roman mountainous peninsula one. (Chinese emphasis)
Requires classroom with a Data projector

