Medieval Education
Medieval day
A full day of interactive medieval history for Year Levels 5–9. Choose from a mix of active, passive and interactive sessions — we bring everything to your school.
How the day works
Each day is made up of a mix of session types. We recommend combining all three for the best experience.
Active
Physical, high-energy sessions with hands-on equipment and activities.
Passive
Presentation-based sessions using multimedia, artefacts and storytelling.
Interactive
Group role-play and strategy where students make decisions as a team.
TOURNAMENT
(Active)
Knights and feudalism were the backbone of medieval society.
Students train as squires and take on a fighter (with medieval style blunted training weapons).
Requires open activity area (hall, gym or oval)
CRIME & PUNISHMENT
(Passive)
A survey of customs, laws and sciences; group role-plays using stocks, whips and torture instruments.
Requires classroom with Data projector
THE ROLE OF DANCE
(Active)
Explores the role of dancing in the life of peasants and nobles: from simple exercise , to better jobs, to advantageous marriage. (Students learn simple dances).
Requires activity room
FASHION & DRESS
(Passive)
Tracing social development using the clothing technology, trade, social status and sumptuary laws. (Role-play and dress ups)
Requires classroom (long periods a Data projector)
HERALDRY
(Interactive)
What was it for, how it worked, and its continuous relevance in modern culture. (Students design a meaningful coat of arms).
Requires classroom with a Data projector
MUSLIMS IN THE MIDDLE AGES
(Passive)
Medieval Europe faces an Islam in its ‘Classical’ Expansionist stage. A very different culture, with much to offer, and much to fear.
Requires classroom with a Data projector
WEAPONS & ARMOUR
(Passive)
1000 years of medieval history though its changing military technology, which also changed culture and politics. (Props and Role-plays).
Requires classroom
ARCHERY
(Active)
The rise of the archer from peasant hunter to professional soldier slowly undermined feudalism. (Blunted arrows & rubber targets).
Requires a secure area of open space, gynmasium or hall.
(Maximum of 32 students)
THE TROUBADOURS
(Interactive)
The multi-media news and education channel of the medieval period. (Students learn some juggling)
Requires classroom with data projector
EDUCATION & GAMES
(Active)
Living and learning in a non-literate society. Wo gets what jobs, and why?
Requires a secure area of open space, gymnasium or hall. (Maximum of 32 students)
MEDIEVAL JAPAN
(Passive)
Why the japanese also came up with medieval concepts of feudalism, law, heraldry and even romance.
Requires classroom with a Data projector
THREE MEDIEVAL CULTURES
(Passive)
Compares the lives of nobles and peasants in Lain (European), Muslim and Japanese cultures. Includes elements of the previous two topics (Medieval Japan and Muslims in the Middle Ages) in a comparative discussion.
Requires classroom with a Data projector
THE STATUS OF WOMEN
(Passive)
Women had a much higher status under Germanic law than after the reintroduction of Roman law. Challenges notions of history as 'linear'.
Requires classroom with a Data projector

